Which are the driving forces in your life? For me, right now, two stand out.
Digital design generalist
To me design combines an understanding of people, technology, society, and business. I want to help you create useful, usable and beautiful products and services.
My origin story
University made me want to understand you. Marsupilami was part of my first collection. And my dad helps people have great experiences.
I am easily motivated (or am I?)
I like making money. But there are much better ways of getting me to do stuff then to pay me.
SVT was great
While at SVT I developed my ability to think strategically, learned to appreciate Scrum and met hundreds of persons to validate interactions.
I influence behaviour
To enable users and service owners to reach their goals I need to influence behaviour of the user, the system and the owner.
I do not do experience design
I am not divine. I can not design experiences. But you can expect me to enable experiences.
A lot of my thinking converges on one concept: Inclusion. Topics are as diverse as poverty, support for assistive technology and browser support.
There is a very broad range of persons, systems and organizations that I must empathize with and cater to when designing.
Looking back on the first half of 2019 at EIDU I feel happy. My colleagues are the source.
When I am a catalyst towards social justice and inclusion of the extremes of human abilities.
When i help my team have a good product strategy and make good product design choices by focusing on serving humans.
When I help you be brave and curious.
At EIDU I talk every week with team leaders about their projects. They seem to appreciate the chats. But which value do I actually provide?
Bathroom User Experiences
Faucets, airplane flush buttons and showers can actually teach us a lot about designing digital products.
How we represent and organize content is a foundation for all information systems. I explore various and some funky ways of organizing info.
4 ways I meet "users"
There are many ways of engaging persons in the design process. But not all where created equal.
Structures of User Experiences
Interactive systems enable experiences. For those experiences to be positive, the systems need structure. Which structure you chose is vital.
Understanding the young ones
Sure, we are individuals. But when we are given an iPad many of us behave quite predictably.
When my work is "over" (as if that ever happens) this is what has been created.
My team wants to understand why we build the things we build. So, how can I get our users into their minds? It's all individual...
Real progress happens a little at a time. Do smaller. Repeat.
It might be that I’m a crappy designer, but I never create something on my own that is as good as something that I have crafted with someone else. I co-create with Charlie, Sabrina and Nasia
Welcome to my brain
Sometimes a project is started based on a feeling that a designer, engineer or manager has. However, what we choose to build should be "directed" by our users. Is there a way of getting user driven in a project that started based on internal feelings? I think Krste has found a way!
Choosing when to "go it alone" versus involving others is something I still struggle with. However, a deceptively simple system helps me choose. Understand what outcome I want. Consider who else to involve (if anyone). Choose a method.
I think a transformation is happening in digital product creation: We ux/product designers are eating the software creation process. It's a good development and your team should take advantage of it. Marc said...