My colleagues at Eidu wanted to have a big influence on the direction of the company. In collaboration with the CEO, I designed a strategy creation process that (almost) everyone appreciated. A circular process
Digital design generalist
To me design combines an understanding of people, technology, society, and business. I want to help you create useful, usable and beautiful products and services.
My origin story
University made me want to understand you. Marsupilami was part of my first collection. And my dad helps people have great experiences.
I am easily motivated (or am I?)
I like making money. But there are much better ways of getting me to do stuff then to pay me.
SVT was great
While at SVT I developed my ability to think strategically, learned to appreciate Scrum and met hundreds of persons to validate interactions.
I influence behaviour
To enable users and service owners to reach their goals I need to influence behaviour of the user, the system and the owner.
I do not do experience design
I am not divine. I can not design experiences. But you can expect me to enable experiences.
A lot of my thinking converges on one concept: Inclusion. Topics are as diverse as poverty, support for assistive technology and browser support.
There is a very broad range of persons, systems and organizations that I must empathize with and cater to when designing.
Innovative content concepts can mean that editors need to adjust how they work. At SVT I helped make that kind of change happen. Kids helped me do it
Together with the ReAct team I gave their site a clear focus, founded on ReAct's goals. Peek inside the process
Via home visits – "contextual inquiry" as we call it – I learned things I could not have learned any other way. The Ahlstrand family visit
Bathroom User Experiences
Faucets, airplane flush buttons and showers can actually teach us a lot about designing digital products.
How we represent and organize content is a foundation for all information systems. I explore various and some funky ways of organizing info.
4 ways I meet "users"
There are many ways of engaging persons in the design process. But not all where created equal.
Structures of User Experiences
Interactive systems enable experiences. For those experiences to be positive, the systems need structure. Which structure you chose is vital.
Understanding the young ones
Sure, we are individuals. But when we are given an iPad many of us behave quite predictably.
When my work is "over" (as if that ever happens) this is what has been created.
By applying two taxonomies to a folksonomy, I help orchid aficionados with their hobby. Creating order
Don’t create a design system. At least not until you have done your design work and actually evaluated the alternatives. But, why?
Creating a foundation, validating ideas and ensuring usability is where research with customers can provide value when we create digital products. But how?
Welcome to my brain
Both design and being human-centered are philosophies. Being a human-centered product designer thereby means...
Once a product is (somewhat) defined, what is needed to get it used? And which are some 2019 role titles that does the job?
What is needed to define a digital product? And which are some 2019 job role titles that does the needed work?